//build: 20240329 //Keyboard control import utils from "./uiUtils.js" import base from "./uiBase.js" let keyboard = {} keyboard.build = function (id, parent) { let temp = utils.validateBuild(keyboard.all, id, parent, 'keyboard') let my = {type: 'keyboard'} my.obj = new utils.GG.NativeKeyboard({ uid: id }, temp) // Pinyin input method will get a new object, bound to the current keyboard, to enhance keyboard functionality such as 9-key, etc. Users don't need to care about this, just operate the initially created keyboard object let pinyin = {} pinyin.obj = my.obj.lvImePinyinCreate() my.obj.lvImePinyinSetKeyboard(pinyin.obj) my["__obj"] = Object.assign(pinyin, base) my.__mode = "K26" my.id = id /** * Set associated text box, keyboard output will be displayed here * @param {object} textarea Text box control object */ my.setTextarea = function (textarea) { this.obj.lvKeyboardSetTextarea(textarea.obj) my.textarea = textarea } /** * Set/get mode, pure numeric keyboard or other modes * @param {any} mode Mode, refer to enum * @returns Returns current mode */ my.mode = function (mode) { if (!mode) { return my.__mode } if (mode == "K26" || mode == "K9") { this.obj.lvImePinyinSetMode(my["__obj"].obj, mode == "K26" ? 0 : 1) } else { if (mode == utils.KEYBOARD.NUMBER) { this.obj.lvImePinyinSetMode(my["__obj"].obj, 2) } this.obj.lvKeyboardSetMode(mode) } my.__mode = mode } /** * Set pinyin font, different from keyboard, this sets the candidate character font * @param {object} font Font object returned by font.js build * @param {number} type Refer to utils.STYLE Optional, defaults to binding with the object itself */ my.chFont = function (font, type) { if (!utils.validateNumber(type)) { type = 0 } if (!font || !font.obj) { throw new Error("dxui.textFont: 'font' parameter should not be null") } my.obj.lvImePinyinGetCandPanel(my["__obj"].obj).lvObjSetStyleTextFont(font.obj, type) } /** * Display button title in popup window when pressed, i.e., auxiliary display upper frame * @param {boolean} en true/false */ my.setPopovers = function (en) { this.obj.lvKeyboardSetPopovers(en) } /** * Set dictionary * @param {object} dict Dictionary, format like: {"a": "啊", "ai": "爱",...,"zu":"组"}, all 26 letters must be present, write "" if no candidate characters * @returns */ my.dict = function (dict) { if (!dict) { return my.obj.lvImePinyinGetDict(my["__obj"].obj) } else { my.obj.lvImePinyinSetDict(my["__obj"].obj, dict) } } let comp = Object.assign(my, base); // Override methods // Keep original methods const super_hide = my.hide; const super_show = my.show; my.hide = function () { super_hide.call(this) my.obj.lvImePinyinGetCandPanel(my["__obj"].obj).lvObjAddFlag(1); if (my.textarea.text() && my.textarea.text().length > 0) { my.obj.lvImePinyinClearData(my["__obj"].obj) } } my.show = function () { super_show.call(this) if (my.obj.lvImePinyinGetCandNum(my["__obj"].obj) > 0) { my.obj.lvImePinyinGetCandPanel(my["__obj"].obj).lvObjClearFlag(1); } my.obj.lvImePinyinGetCandPanel(my["__obj"].obj).lvObjAlignTo(my.obj, utils.ALIGN.OUT_TOP_MID, 0, 0) } utils.setParent(this.all, comp, parent) return comp; } export default keyboard;